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  • Game Design

    Prensky’s six structural elements of games, namely Rules. Games set down limitations and draw li...e players may interact with the elements in the game. Players learn the rules and their options very quickl...

  • Game Mechamics

    ...e games fun, compelling and addicting. Particular components of the game, at the level of data representation and algorithms. Can include: rules → game-rule (operational...

  • e-Buddy programme summary

    ...e in the co-construction of best practice.  The Success Criteria remains a live document so that modification’s and new idea’s or rules can be added, however teacher...

  • Digital Citizenship Staff Meeting

    ...s of our brainstorm surrounding what we would like Digital Citizenship to look like here at Morningside School.  We have used our four school rules to categorise our ideas. &nbs...

  • Reflective Summary September 2012

    ...ren will appreciate that this is often the case.)   When new additions are made to the repertoire whole class introduction is given, ground rules set and then students are abl...

  • ICT Reflective Summary: Clare Newman

    ...tine where the first group to work with the teacher on the mat read a book or did a puzzle whilst the laptops were being given out. - Set ground rules so that the next group of chi...

  • Te kōwhiri kaitākaro

    ...u i te kura. Listen up, kids! From the trials, we’ve selected who will play in the upcoming nationals. Carefully read the game rules, and your parents or guardian...

  • Behaviour Chaining

    ...ach step as I am teaching it, but once my son learns step 6, I will only reinforce steps 5 & 6 together (next link in the chain).   RULES FOR CHAINING:   De...