Tags: gamification, collaboration, engagement
Game your class- what kiwis are doing
Tags: gamification
DISCUSSION POST: Digital gaming in the classroom/games for learning
Come join us, as we explore the potential of gaming in education for both teachers and learners as active participants in learning design, with links to the new Digital Technologies | Hangarau Matihiko elements of the Technology document.Tags: digital, games, virtual, reality, gamification, theory, practice, hangaru, matihiko
DISCUSSION POST: Break out the games in your classroom
We all love games! Join us as we host this discussion as we explore some simple game play tactics and mechanics to liven up your classroom.Tags: games, mechanics, elements, strategies, gamification
DISCUSSION POST: Break out the games in your classroom Part 2
This is a second instalment of a four part series discussing the value and place of games, game-based learning and game development in the classroom. In this discussion, we take a peek at what makes a game a game, and how lessons can be gamified using game mechanics and design elements.Tags: gamification, game, mechanics, classroom, teaching
Break out the games pt 2: Unlocking clues and hidden messages
Tags: gamification, game, mechanics, home, teaching, resources, worksheets, content, escape, room, breakout, ideas
DISCUSSION POST: Game-based learning and game design
Tags: gamification, game, based, learning, game, design, thinking, innovation, cross-curricula, authentic, integration, problem, solving
Tags: Gamification, GAFE
Blended Learning: What’s in it for Kids?
While K-12 students are still attending traditional school structures, blended learning is slowly stepping into the picture, which combines traditional classroom methods with fun virtual-mediated activities. Advantages of Blended Learning post on “iLearn Project” noted that in just ...Tags: Blended Learning, K-12, mobile, Gamification, Social Learning
Tags: Gamification, iPads, Apps