Educating children of the information age: Cafe Scientifique
Bay and Carpenter will discuss the idea of tailoring educational environments to enhance and foster the development of lifelong learning skills and competenciesFORUM: Home-school partnerships to get parents/whānau to contribute to curriculum development
How can we use technologies to support and encourage parents and whānau to participate in and contribute towards developing the school curriculum?WEBINAR: Using the eLPF as a tool for strategic planning and staff development
The new online e-Learning Planning Framework (eLPF) tool is now available to all schools. Glenview School principal Gaylene Preston, Barb Keane from Tua Marina School and...Technology Online Webinar: Engagement in technology through authentic learning experiences
Hear Deidre Senior (Principal, Waitaki Valley Primary School) and Cheryl Pym (Accredited Professional Learning and Development Facilitator, Otago University) talk about the work they ha...DISCUSSION POST: Break out the games in your classroom Part 2
This is a second instalment of a four part series discussing the value and place of games, game-based learning and game development in the classroom. In this discussion, we take a peek at what makes a game a game, and how lessons can be gamified using game mechanics and design elements.