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  • Where will we be two years from now?

    One of the important considerations in any new roll out in a curriculum is "reality check." This is important so that we set realistic goals, get staff and administration of school into a more realistic mindset, and fund PD in an appropriate way. It is easy for people/administrators in ...

    Tags: digital-technologies, science, STEAM, computer-science, coding, design, perseverance, code, pupils, code-club, blocks, school, elementary, k1-7, learning, creative, robotics, dash, edison, ev3, mindstorm, curriculum, technology, programming, program

  • NZ 123Tech Challenge

    https://123tech.nz/ New NZ tech challenge based around CREST. Looks interesting.  

    Tags: digital-technologies, science, STEAM, computer-science, coding, design, perseverance, code, pupils, code-club, blocks, school, elementary, k1-7, learning, creative, robotics, dash, edison, ev3, mindstorm, curriculum, technology, programming, program

  • Connected Learning Advisory

    Advisors to assist with DT and integration into the curriculum. http://elearning.tki.org.nz/Connected-Learning-Advisory

    Tags: digital-technologies, science, STEAM, computer-science, coding, design, perseverance, code, pupils, code-club, blocks, school, elementary, k1-7, learning, creative, robotics, dash, edison, ev3, mindstorm, curriculum, technology, programming, program

  • SPOTLIGHT WEBINAR: Maker space, maker movement, what is it, why do we do it?

    Come view this webinar recording (11/2015) that explores the potential for Makerspace in the classroom and across the curriculum.

    Tags: makerspace, tinker, design, thinking, STEM, STEAM, computational, thinking, designing, developing, digital, outcomes

  • REVITALISATION POST: Maker culture, is it really all that new?

    We revisit this rich kōrero that looks at what makerspace culture is, how and why this approach is being taught in primary schools.

    Tags: makerspace, tinker, design, thinking, STEM, STEAM, computational, thinking, designing, developing, digital, outcomes

  • Awesome STEAM day with Windpower and Microbits

    Microbits have been so popular with the boys in our school. Playing Paper scissors Rock.... best question, repeated often - "Are we using Microbits today?" . Today we had a STEAM day and we ran a range of activities. I worked with groups centered around looking at Windmill blade designs...

    Tags: digital-technologies, computer-science, coding, design, perseverance, code, pupils, code-club, blocks, school, elementary, k1-7, learning, microbits, creative, robotics, curriculum, technology, programming, program

  • Wonder how this would pan out for some enrichment - differentiation?

    https://idea.org.uk/ : iDEA is a programme that helps you develop digital and enterprise skills for free. Through our series of online challenges and events, you can win career-enhancing badges, unlock new opportunities and, ultimately, gain industry recognised awards that help you stand out...

    Tags: digital-technologies, computer-science, coding, design, perseverance, code, pupils, code-club, blocks, enrichment, school, elementary, k1-7, learning, creative, robotics, curriculum, technology, programming, program

  • Connecting with the Digital Outcomes

    Hi all ... Check out this blog entry which attaches DT Outcomes to each of the Scratch Activities. https://sites.google.com/medbury.school.nz/digitaltechnologies/computer-science/digital-technologies-blog

    Tags: digital-technologies, science, STEAM, computer-science, coding, design, perseverance, code, pupils, code-club, blocks, school, elementary, k1-7, learning, creative, robotics, dash, edison, ev3, mindstorm, curriculum, technology, programming, program

  • Spotlight on Universal Design for Learning webinar

    Tags: play, back, on, demand, webinar, recording, UDL, universal, design, learning

  • DISCUSSION POST: Design thinking in the curriculum

    Want to know how Design thinking and how this fits in the Technology curriculum when teaching CT and DDDO? Join us in this discussion.

    Tags: design, thinking, technology, curriculum