...f the M- learning context:
identity,
learner,
activity,
collaboration,
spatio-temporal, and
facility
(source: A Study of Design Requirements for Mobile Learn...
...Learning in Immersive worlds: A review of game-based learning (JISC report)
Mechanics
The Art of Computer Game Design by Chris Crawford
Behavioral Game Design @ Gamasutra
Reward Syste...
Prensky’s six structural elements of games, namely
Rules. Games set down limitations and draw lines on how the players may interact with the elements in the...
...YouTube with their interactive transcripts, please follow the links in the list below:
Variability Matters by Todd Rose on YouTube.
Universal Design for Learning – an overv...
...n to support teaching and learning (2009 – 40/150 teachers, 2011 105/150 teachers)
Significant improvement in the selection and design of iLearn courses and learnin...
...forts to manipulate the situation. The journey continues with Google Sketch-Up. It is easy to seem to master at first but with our design brief being about the re-design of the old sandpit space (5mx...
...schools. We have learnt what a widget is, how to upload photos, how to create a photo slideshow using photo peach and different ways to change the design of our blog template.
I&rsqu...
Use this page to share models of established practice (artist models) that you have found useful for Design teaching.
If you are planning on sharing images, please make sure you have permission to do so.
...e support of a loyal and established whānau and community.
In her report, Helena writes about how she worked with the community on the curriculum design process.
Find the report her...
...hat did we do?
Invited students to participate into a competition to design a “business card”...rced the message.
The winning entry has been selected and the girl who designed it is working on some modif...