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Game Mechamics

Capture the the system of features that make games fun, compelling and addicting. Particular components of the game, at the level of data representation and algorithms.

    Can include:

    • rules → game-rule (operational, constitutive, implicit)
    • narrative → narrative
    • goals → challenge, competition, cooperation, drama, game level
    • social interaction → social game
    • virtual environment → game-world
    • role of randomness → uncertainty
    • pacing → game-pacing
    • progression → progress → score (points, rankings), virtual currency (money, transactions), reward system (badges, trophies)
    • difficulty → difficulty-level
    • virtual goods → virtual-good
    • positive vs negative feedback mechanisms → feedback, points, leaderboard