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Mobile Learning - Quick intro

(This page is public-write access... modify it as you see fit.)

“Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies” (wikipedia)

Wireless, ubiquitous, seamless, nomadic or pervasive learning

  • Personal digital devices in your pocket or bag
  • Collecting data in the field
  • Ubiquitous computing
  • Centralize communication

Wang’s six dimensions of the M- learning context:

  • identity,
  • learner,
  • activity,
  • collaboration,
  • spatio-temporal, and
  • facility

    (source:  A Study of Design Requirements for Mobile Learning Environments)


    Possible subpages

    Trends in New Zealand there are now more mobile phones sold than the size of our population! (source: Core)
    Interest - anywhere/anytime, pocketable, owned by students, just in time content, touch better suited to kids, personalized learning experience, engagement. 
    Concerns - organisational, support, fragmentation, extra demand on support infrastructure
    Recommendations - kiss - keep it simple, small nudgets, low information density, easy with multimedia
    How to - how to use mobiles to collect data, how to use mobiles to find references, how to use mobiles for drill and practice.


    Possible discussion topics

    • Can you describe your intended use of mobile technologies in your curriculum resource?
    • What would be the advantages of using mobile technologies? 
    • What would be the disadvantages or challenges of using such devices? 
    • How would you prepare teacher/trainers for the use the devices in your curriculum resource? 
    • How would you prepare students for the use the devices in your curriculum resource? 
    • Did you feel sufficiently prepared to create curriculum resources using mobile technologies? 
    • What were the most difficult aspects of creating the curriculum resource? 
    • What were the most positive aspects of the task? 
    • What other pedagogical uses can you think of for mobile technologies? 
    • What advice would you give to other teacher/trainers wishing to implement activities that use mobile technologies? 
    • What principles of good use can you suggest that have emerged out of your use of mobile technologies during the course of the activity?

    (source: Survey analysed in "Incorporating mobile technologies within constructivist-based curriculum resources", A. Harrinton, Wollongong)

    Relevant questions?
    Answers to these 10 questions will get you started:
    1. Why a mobile learning project?
    2. What do you really want to do?
    3. How you know when you have met your goal?
    4. What unique result will you achieve?
    5. What do you need to get it done?
    6. For whom is your mobile initiative intended?
    7. What will your stakeholders need to be successful?
    8. How are you going to fund it?
    9. How are you going to sustain it, and for how long?
    10. How will you evaluate your effectiveness?
    or
    • Can we use mobile capabilities to enhance learning?
    • Which of those capabilities would interest would-be learners?
    • Will ubiquitous connectivity better enable learning interaction?
    • What services will help learners be more productive?
    • What content is already on hand that could be made easier to access via mobile devices? Does content already exist in another form?
    • What network will be used for distribution? What actions or activities will need to be tracked?
    • Who will handle any needed user support?