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“Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies” (wikipedia)
Wireless, ubiquitous, seamless, nomadic or pervasive learning
Wang’s six dimensions of the M- learning context:
(source: A Study of Design Requirements for Mobile Learning Environments)
(source: Survey analysed in "Incorporating mobile technologies within constructivist-based curriculum resources", A. Harrinton, Wollongong)