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Mobile Learning - Quick intro: Revision

 

“Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies” (wikipedia)

Wireless, ubiquitous, seamless, nomadic or pervasive learning

  • Personal digital devices in your pocket or bag
  • Collecting data in the field
  • Ubiquitous computing
  • Centralize communication

Wang’s six dimensions of the M- learning context:

  • identity,
  • learner,
  • activity,
  • collaboration,
  • spatio-temporal, and
  • facility

(source:  A Study of Design Requirements for Mobile Learning Environments)

Possible subpages

Trends
Interest
Concerns
Recommendations

Possible discussion topics

  • Can you describe your intended use of mobile technologies in your curriculum resource?
  • What would be the advantages of using mobile technologies? 
  • What would be the disadvantages or challenges of using such devices? 
  • How would you prepare teacher/trainers for the use the devices in your curriculum resource? 
  • How would you prepare students for the use the devices in your curriculum resource? 
  • Did you feel sufficiently prepared to create curriculum resources using mobile technologies? 
  • What were the most difficult aspects of creating the curriculum resource? 
  • What were the most positive aspects of the task? 
  • What other pedagogical uses can you think of for mobile technologies? 
  • What advice would you give to other teacher/trainers wishing to implement activities that use mobile technologies? 
  • What principles of good use can you suggest that have emerged out of your use of mobile technologies during the course of the activity?

(source: Survey analysed in "Incorporating mobile technologies within constructivist-based curriculum resources", A. Harrinton, Wollongong)

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