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Digital Resource: Exploring digital technologies in STEAM/STEM

Here's the latest dynamic pick-up-and-go digital resource curating Enabling e-Learning content about effective ways digital technologies can be taught through STEAM/STEM and Makerspace pedagogies. It also links to effective pedagogies such as Project-based learning, App development, gamification, game development, 3D printing, robotics, engineering, coding and Computational Thinking in Digital Technologies. 














Our collection of up-and-go digital resources are invaluable for anyone interested in personalised pathways for teacher inquiry.


  • Tessa Gray (View all users posts) 19 Nov 2020 2:44pm ()

    While we're discussing STEAM/STEM PLD, this in from Digital Media Academy:

    Authentic Learning & STEAM Education 
     in New Zealand Schools


    This webinar shares the experience of a New Zealand school in implementing a high-quality, STEAM-based learning programme and presents research findings on the significance of digital literacy capabilities in preparing young learners for the realities of post-secondary education, and work. 

    Students who engage in authentic learning and STEAM-based education are better prepared for the realities of 21st century careers and post-secondary education. Despite the benefits of STEAM education, 2018 PISA test results show that New Zealand educators face challenges to implement a STEAM curriculum. 

    In this webinar, you will:

    • Learn tried, tested, and concrete models of STEAM integration in New Zealand schools.
    • Understand the role and importance of 21st century, authentic learning models.
    • Receive free STEAM activities for immediate use in your classroom and school.

    Date: November 25th, 2020.         Time: 09:00 am AUK.    Duration: 1 hour


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