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Design thinking and hangarau matihiko in a kura kaupapa setting

Te Kura o Matapihi 3Te Kura o Matapihi, a beautifully located rural kura, just 7km from Mount Maunganui is doing some amazing things with hangarau matihiko (digital technologies). Principal Tui Yeager and whānau want their ākonga to be steeped in Te Ao Māori, fluent in Te Reo Māori and also skilled with the use of digital tools.

Tamariki are taught to; collaboratively think (Te whakaaro), design (Te Tipuranga), create (Te Puawaitanga) through a process of design thinking, and use hangarau matihiko to tell and re-tell their stories. Ākonga use Māori narratives threading history, culture and reo into their digital artefacts; these include digital stories, games, animations, music videos and more.

Ākonga are also learning about hangarau matihiko and are taught computational thinking skills (te tupuranga whakaaro rorohiko) through coding and designing interactive games in Scratch. For a teaser, see one of their Scratch examples, Te Koauau a Tamatea based on the journeys of Tamatea and how Porangahau - a little place in Aoteraoa got to have the longest place name in the world. 

Te Kura o Matapihi 1 Te Kura o Matapihi 4 Te Kura o Matapihi 2


Look out for the full school story, when we publish this in the Enabling e-Learning gallery. Also look out for our next featured thread on Design thinking in the curriculum7 November - 7 December in the Enabling Teaching groupFor more on hangarau matihiko professional learning, see Kia Takatū ā-Matihiko and either sign up for either Māori Medium and English Medium.

A big huge thank you to the talented kaiako and tamariki from Te Kura o Matapihi for sharing their story.

Te Kura o Matapihi 5


  • Tessa Gray (View all users posts) 07 Mar 2019 2:29pm ()

    Enabling e-Learning has recently published this inspiring snapshot of learning, STEAM at Te Kura o Matapihi. This is rich story, highlighting how the students are creatively and authentically learning through, with and about digital technologies.

    At Te Kura o Matapihi they recognise the importance of connecting and engaging with the wider world using digital technologies. Their vision,

    … is to develop students (ākonga) who are confident in "Te Ao Māori me Te Ao Whānui" (the Māori world and the wider world). Ākonga are encouraged to remain committed to te reo Māori and tikanga Māori.

    To achieve this vision, they have employed e-learning co-ordinator, Sandy Bornholdt to help lead STEAM learning and teaching using the new Digital Technologies | Hangarau Matahiko curriculum content. Sandy describes her role at the kura, which involves:

    • supporting the teaching and learning, providing next steps for kaiako

    • developing the school the curriculum by incorporating e-learning and STEAM into their work and tikanga. 

    It works well for all involved, because while Sandy is strengthening te reo and te o Maori, kaiako are gaining confidence and capacity to use and teach technologies in authentic contexts.

    A strong pedagogy underpins learning processes, and their design model - Te whakaaro (Think), Te tipurangi (Design), Te Puawaitanga (Create) is used by both teachers and students. Design thinking is strongly evident throughout the Technology Learning area, so it makes sense to see this underpinning the design of authentic, integrated learning experiences, as part of their STEM and STEAM programme.

    For more about this design process in action, see a similar post in Ngā Kiriahi, the community for Kia takatū-ā Matihiko (National Digital Readiness Programme).

    This story is unique as it illustrates both e-learning in action, as well as Hangarau Matihiko and offers rich ideas for both teachers (EM) and kaiako (MM). You’ll find the transcripts are bi-lingual, so please feel free to share these with your schools and kura.

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