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3D gaming and virtual reality

While some people could be worried their children spend too much time on their devices, these students from Pakuranga College share just how much they’re learning they've gained from each other, their teachers (from different departments) and beyond (gaming communities, Youtube) as they work in teams to collaboratively problem solve together. From 3D game development to art design (creating gaming assets and models), social media and beyond – look out WETA Workshop, you’ll need these guys in your team once they’ve completed their education.

Virtual reality supporting student learning

But it's not just about job prospects, as Charlie Smith (HOD IT) shares,

We want lifelong learners who are going to be really comfortable with the technology that’s out there. So we’ve really tried to grow our programme and we’ve tried to grow it in ways that are going to be applicable in whatever careers students get into.

How did this happen?

Pakuranga College is a future-focused school, who have created extension opportunities (outside of classroom hours) for students by; growing staff capacity, modifying the classrooms and sourcing funding for equipment and software. Eventually they hope to bring these opportunities into mainstream classrooms.

Extending learning through virtual reality

Want to know more? Check out their video on, Setting up virtual reality at Pakuranga College.

Come and join us tomorrow (Adobe Connect, 3.45pm) when we hear from both Charlie Smith and Tyne Crow as they share some innovative ways they’re interpreting the new Technology Curriculum – both Computational Thinking and Designing and Developing Digital Outcomes using 3D gaming, modelling software and Virtual Reality equipment.

Do you have any questions for Charlie and Tyne? Free free to add your queries or contributions below.

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  • Tessa Gray (View all users posts) 21 Sep 2017 2:26pm ()

    Charlie and Tyne

    A big huge thank you to our guest presenters Charlie Smith and Tyne Crow. This was a very informal webinar about some very innovative, high-end processing in Digital Technologies - in particular designing, developing and creating (programming, modelling) 3D virtual reality games. Click below to view the recording. 

    Screenshot of 3D Gaming and Virtual Reality webinarIn this webinar, Charlie and Tyne clearly explained the Virtual Reality set-up (including equipment) and benefits of this extension programme for their students.

    Lots of pushing the boundaries here, which makes for some innovative examples as we all undertake to interpret the new Digital Technologies |  Hangarau Matihiko for the students in our own schools/kura - both secondary and primary.

    Have you bought or trialled any VR equipment in your school? Who is it for, how is it being used? Any observations the rest of us could learn from? 

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e-Learning: Technologies

e-Learning: Technologies

Where we explore how different technologies can support learning.