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Enabling e-Learning forum: Digital technologies in the national curriculum

Digital Technologies will introduced as a part of the Technology Learning area in The New Zealand Curriculum and Te Marautanga o Aotearoa in 2018 and at this stage a roll out of consultation workshops is happening round the country. These changes mean this will be the first time the curriculum has been updated since 2007. Developments so far include clarification of "big ideas" (2016) development of the draft curriculum with a trial and consultation of these key concepts in schools and kura with Hangarau Matihiko working group (2017). Stories from these trials will be available soon.

Technologies curriculum

The reorganised Technology learning area still has the three strands: technological practice, technological knowledge, and nature of technology. Below this are five new technological areas:

  1. Computational thinking for digital technologies
  2. Designing and developing digital outcomes
  3. Designing and developing materials outcomes
  4. Designing and developing processed outcomes
  5. Design and visual communication.

Enabling e-Learning Digital Technologies in the Curriculum

For me this page offers new language and a lot of new learning particularly around:

image

For example, Computational thinking - looking at a problem in a way that a computer can help us to solve it. It seems like there is a lot of new learning required for teachers here and with a strong message of commitment from the government that our young people will be prepared for a digital future, experts in, NZTech Advance Education Technology Summit: Leading for 21st Century Learning offer some critical questions to help make this happen:

 

  • How can teachers be prepared for the new learning environment?  

  • How can teacher technology capability be developed?  

  • How can we provide the tools for technology learning?  

  • How can we ensure the successful development and use of resources?

It is still early days in development, but if you’re working in a school or COL (Kāhui Ako), what does this mean for you in 2018? How prepared are you and your colleagues to implement a Digital Technologies strand? What are you trialing already? What are your hopes and fears? Feel free to drop your comments below.

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coolcoolcool Upcoming LIVE WEBINAR: Robotics, coding and 3D printers, 25 May, 3:45-4:45 REGISTER NOW!

 

Image source: brain

 

Replies

  • Tama Emery (View all users posts) 12 May 2017 9:33pm ()

    Kia ora koutou katoa,

    My name is Tama Emery, the Community Projects Manager for 7e Systems and Community Access Group. My role pertains (in part) to the conception of quality AR, VR, MR and AI technology platforms within the community and education sectors while remaining aligned to our philosophy of succession.

    Our advanced technologies are tailor made to each schools and tertiary providers needs (as described from the schools teachers, SENCO, Senior Management and/or RTLB's); allowing students and teachers to create, communicate and interact with subject/topic content and learning through cutting edge 4D, 3D, Video or Image visuals.

    This particular approach comes from understanding and working towards a highly preffered Visual Learning Style as found in our research, mentoring programmes and pilot engagements. If you would like to know more on how this technology may benefit you, your school/provider and your learners please feel free to contact me directly.

    Thank you Tessa for the discussion topic :)

Join this group to contribute to discussions.

e-Learning: Technologies

e-Learning: Technologies

Where we explore how different technologies can support learning.