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Game-based learning: Are you playing?

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Started by Enabling e-Learning 02 Nov 2011 12:19pm () Replies (16)

There have been some really interesting threads running in the English Online listservs which I thought I'd share here:

 

Does anyone else here use gaming - or gaming principles - in this way, to support learning?

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  • Enabling e-Learning (View all users posts) 12 Dec 2011 10:02pm ()

    Thought I'd just share this resource (via Derek Wenmoth's blog) > The Gameit Handbook: A Pedagogy for Game-Based Learning (Poulson & Kober). Derek suggests that:

    "For those unfamiliar with games-based learning, this provides a pretty useful introduction, particularly the early chapters. For those who are more familiar with the concept, the book provides some useful case studies that unpack the ideas more and illustrate a range of contexts in which games-based learning approaches might be used."

  • Enabling e-Learning (View all users posts) 01 May 2012 8:14am ()

     

    screenshot 93% houses have gaming devices

    Have you seen this DNZ12 report just out from Bond University and the IGEA?

    While it might be argued the IGEA has a vested interest in painting a rosey picture of the way families use gaming, this readable infographic-style report still provides some interesting 'lines in the sand' regarding the popularity and use of gaming at home:

    >> DNZ12: Digital New Zealand

    What implications mght this have for learning, for the way we connect with families, and for the kinds of experiences we might provide for our students?

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