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Catriona Pene's discussion posts

  • Catriona Pene 21 Nov 2013 10:43pm () in App Sharing
  • Catriona Pene 20 Nov 2013 11:26am () in Food for thought...or maybe not?

    I remember visiting Pt. England school and listening to Dorothy Burt talk about the way in which they had set up an agreement for their parents to buy the netbooks. They had agreed on a weekly cost that was affordable to their community and then set up a payment plan. One of the unforseen benefits of them doing this was that they created a credit history for their parents, which had not been something they had had before.

    I also heard that parents are using the access to homework material to learn alongside their children.

    I am amazed at the many levels of impact this project has had. This project has certainly helped to close the achievement and economic gaps of its community.

  • Catriona Pene 20 Nov 2013 10:39am () in Sharing Resources

    I have just had this collection of over 40 wonderful maths games for kids come into my scoop.it feed and really like the way it is collated.

    symbaloo example

    It is called Symbaloo and you get a very visual page of bookmarks/site links.

    I am off to make my own symbaloo  - will share with you all once I am done.

  • Catriona Pene 19 Nov 2013 1:57pm () in Gaming in education | An Enabling e-Learning webinar and discussion

     

    Screen Shot 2013-11-21 at 10.47.48 PM.png

    One of the games I saw in a classroom last week being used as part of a maths rotation was 

    Mystery Math Town 

    The site says Your mission: Help a friendly and curious little ghost rescue the fireflies that are hidden in Mystery Math Town. Players use math skills to unlock rooms and passages on their enchanting journey. Along the way, you can also earn talking portraits of the townspeople for your Gallery. Every picture has a story to tell and the colorful cast of characters in this town have plenty to say.

    The students I observed playing were engaged and sharing maths language as they excitedly completed the challenges.

    The game has customisable maths skills for each player and requires the students to build maths equations not just put in answers. 

    There is also another version called Mystery Maths Museum

  • Catriona Pene 13 Nov 2013 9:05pm () in Gaming in education | An Enabling e-Learning webinar and discussion

    Webinar  - Gaming in Education

    Today we had our Webinar  - Gaming in Education, here is a blog post about the webinar with links to resources and references.

    What is shifting in education? How can gaming be a part of this change?

    Karen introduced this session by sharing with us an image of some of the changes in Education.

    Growing access to mobile devices, increased use of tablets, ease of access provided by apps, richness of software, connectivity and global socialisation. All of these help to make gaming enticing to educators as well as to students.

    The Pew Internet & American Life Project reported that

    “97% of kids ages 12 - 17 were playing some kind of digital game every week; about half played daily” 

    How can we capitalise on this enthusiasm by our students and bring it into the classroom?

    Karen then introduced us to the new idea of Failing up - the idea of building progress from failure. This idea is one that clearly links to gaming and to possibilities for learning design.

    How are we finding using gaming in the classroom is benefitting students?”

    Ben Soole - Collaboration and cooperation has been amazing since the use of gaming in a social environement

    Monika - When some boys only ever played in sandpit at Playcentre, we brought the books, paints etc. to them to the sandpit - that's how I see games as on-ramp also.

    Hamish Chalmers - Minecraft is awesome for a writing motivator! Nice article from Tessa in the thread earlier in the week as it for a reading motivator too. /discussion/view/844858

    Rebbecca Sweeney - My nephew was more motivated to blog once he was allowed to write about minecraft!

    Bruce - iPad apps that promote learning...fun and engaging.

    Anne K - Gaming often engages a very hard to engage student.

    More links to teachers using Gaming in the Classroom in this resource too /discussion/view/844858

     

    Karen shared some other online games including 

    SimCity Edu - Creating immersive experiences - real world problem solving.

    Quest to learn - supports all students in the pursuit of academic excellence, social responsibility, respect for others, and a passion for lifelong learning. 

    Immune Attack - teaches immunology in a fun and engaging way that is different from the traditional classroom setting, making use of the “challenge and reward” paradigm found in most video games.

    Karen then asked the question “How can we see the opportunities in gaming and effectively draw on them and incorporate them into learning in ways that is authentic and enhances learning in our classrooms?”

    “Kids need freedom to learn and explore.”

    “You need some idea of the purpose - but don't get stuck on this, your Students might surprise you.”

    “Gaming needs to be fun, engaging and competitive.”

    “Let our learning intentions and minecraft mechanics do the legwork!”

    Here are Karen's slides.

    Next today’s guest presenter Hamish Chalmers took us on a journey in the world of MineCraft and shared how it could be used as part of a classroom. His passion and enthusiasm for the possibilities for using Minecraft were evident and it was easy to get caught up in the excitement and begin to plan how to incorporate some of these fantastic ideas into our own classrooms.

     

    Hamish linked us to some reading on arguments for and against using gaming as part of your programme and some examples of boys reading texts well above their previous levels because of the level of interest in what they were reading and shared how Minecraft offers lots of opportunities for negotiation, collaboration and co-operation.

     

    Hamish highly recommended starting with MinecraftEdu as it makes creation of teaching and learning experiences in minecraft much easier.

    Hamish provided us with a heap of links to other subjects links using Minecraft.

    Maths - http://www.youtube.com/watch?v=hbhwJ3Wl6OU

    Science - Minecraft Science: Wheat Farm Efficiency

    Sustainability

    Pedagogy.

    Creative writing ideas. 

    Humanities - Wonderful world of humanities in Minecraft

    Monika shared 25 Minecraft creations that will blow your mind. and these You Tube examples.

    Minecraft Mini Game: Conway's Game of Life, Minecraft IN Minecraft aka "mineception",  

    Barb also shared Melville Intermediate - Modelling another classroom in Minecraft

    Karen shared Pre-MInecraft for little ones > Toca Builders > http://tocaboca.com/game/toca-builders/

    Annemarie suggested having a look at Kassey's blog and 

    Minecraft ubiquitous learning

    5 myths about gamification everyone should know

    Finally Hamish shared how he believes that MineCraft can provide authentic and meaningful learning experiences accross all curriculum areas. 

    Here are Hamish's slides.

    See you all in a Minecraft space real soon!

    Follow these twitter feeds #gamelearnz and #elpld  plus @minecraftedu 

  • Catriona Pene 13 Nov 2013 10:14am () in Maths apps

    Needing a little something to spice up your maths programme in the last few weeks of term? 

    Here from my scoop.it feed this morning is a list of 50 Math Web Games for Young Kids in a neat symbaloo presentation where the students click the link to  take them to the maths games.

  • Catriona Pene 07 Nov 2013 8:26pm () in Involving whanau and community!

    Kia ora Sarah and Vanitha,

    Like Sarah I have made and sent home with the students, zip lock bags contatining simple card games and maths activities that can be practiced at home.

    I found loads of games that can be played with simple equipment, cards, dice or dominos. I would focus on one peice of equipment at a time and send home several activites using that one type of equipment. (yay for $2 shops)

    The Paul Swan books are excellent. There is a whole series of them with heaps of games based around one thing e.g. dice, dominos, cards.

    Once we had a class blog I would bookmark sites on the blog that students could access at home for maths practice. 

    And finally I used the blog to share new learning so the parents could see and learn along with us.

    Some suggestions - I am sure there are lots more out there too!

  • Catriona Pene 07 Nov 2013 7:53am () in Gaming in education | An Enabling e-Learning webinar and discussion

    Here is another link passed on to me this morning, 

    10 reasons to use games in language teaching.

    Adam Simpson blogs "I will always argue that a good game can be not only justified, but should be regarded as an important part of your teaching repertoire. Here are some of the reasons why you should be using games in class."

    He also shares links to several other blog posts around gaming in teaching.

  • Catriona Pene 05 Nov 2013 8:44pm () in Celebrating the impact of e-Learning 2013: 1 November - 1 December | An Enabling e-Learning event

    How exciting - I too am impressed Melanie, both by the range of ideas and by the way teachers so readily share their ideas in this way - keep those slides coming everyone!

  • Catriona Pene 05 Nov 2013 2:37pm () in UDL, access and creativity

    Came across this video today - thought it needed to be shared.

    It's not that the technology is amazing but that the teacher matched the right tool to the student to make a huge difference.

Catriona Pene

Online and in-school Facilitator – Learning with Digital Technology PLD. Lead Facilitator - Literacy, ESOL and English Online.