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Marielle Lange's discussion posts

  • Marielle Lange 26 Apr 2011 11:55pm () in Can the iPad reach children that other tech can't reach?

    Then another question to ask is whether touch or haptic makes it any easier to target higher order thinking skills.

    So far, many "education" apps on the store tend to fall in one of these two categories (1) entertainment and engagement and (2) drill and practice on the other hand. These two types or apps server special needs populations particularly well. They can do very well with young kids too. A device is the most patient of all teachers. 

    But what about secondary education? What about using devices to support the teaching of more advanced skills? Does touch unlock more potential for education than keyboard interactivity. Would tangible interfaces, which is not only haptic but also graspable, the shiftable being the most famous example.

    Tangible environments can allow for the teaching of very high order thinking, no doubt about that. If you have ever played serious board games like settlers of Catlan or Puerto Rico, you are well aware that your neurons are fully engaged. For a fantastic example in education check out this ted talk by John Hunter on the World Peace Game. But how much is the naturality of the interface a key factor? How much is the context / interaction? Could they reach the same heights with a purely online settings. There is some projects that show promises, like games for social change. In particular, Evoke, by the institute for the future. There is a great video on the Colbert Report (ignore the early banter)

    World Peace Game, Evoke, serious board games. What they do is provide game mechanics that allow for rich game plays and letting the users / players determine the game, as a function of their skills and personal preferences. How can you integrate this type of program within a curriculum? Evaluate students against standards?

Marielle Lange

Cognitive psychologist (PhD) and software developer involved in education projects.