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Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay


From article: "The topic of this article concerns how computer gameplay has been conceived in educational research on learning and literacy.1 The main aim is to critically examine how the relationship between gaming and learning, or, to put it differently, between the activity of playing and various cognitive states and processes, has been, and can be, conceived in both educational research and the emerging cross-disciplinary field of game studies. In order to provide a critical account of research practices, it is crucial to scrutinise the models of communication informing various accounts of the potentials and dangers of computer games more carefully."

Learning through games

Learning through games

Learning games or serious games are about taking the problem-solving and critical-thinking skills kids often develop playing other forms of video games but in an education context.