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The Game, the Player, the World: Looking for a Heart of Gameness

http://www.jesperjuul.net/text/gameplayerworld/

Abstract: "This paper proposes a definition of games. I describe the classic game model, a list of six features that are necessary and sufficient for something to be a game. The definition shows games to be transmedial: There is no single game medium, but rather a number of game media, each with its own strengths. The computer is simply the latest game medium to emerge. While computer games1 are therefore part of the broader area of games, they have in many cases evolved beyond the classic game model."

Learning through games

Learning through games

Learning games or serious games are about taking the problem-solving and critical-thinking skills kids often develop playing other forms of video games but in an education context.