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e-Learning round up | 13 June 2019

Bula, tēnā koutou, talofa lava, malo e lelei everyone and welcome to the latest e-learning community pānui for June 2019.

Next up on the community calendar:

smiley LIVE WEBINAR:  Using Minecraft as a learning tool: 13 June, 3.45pm - 4.45pm



This afternoon we host a live webinar where we hear from James Robson (Forrest Hill Primary) and Andrew Corney (Tauranga Boys College) as they share how Minecraft is being used in both primary and secondary classrooms to support and enhance learning opportunities through gaming based learning and design. We’ll also touch on how Minecraft can be integrated throughout the curriculum, including the new Digital Technologies curriculum area.

To access the this webinar, click on this link https://core-ed.zoom.us/j/407452949 5-10mins prior to the webinar starting at 3.45pm.   

smiley LIVE WEBINAR: App development in the classroom: 27 June, 3.45pm-4.45pm

In this webinar we hear from Brendon Anderson from Frankley School will share how his students are creating apps and responding to genuine needs. For example, students have created three apps so far that have the potential to go global:

  • educate about bullying
  • help fisherman stay within catch-size regulations
  • help trampers stay safe in the bush.

We'll also look at the potential for app development for business, education, entertainment, social good. We'll also make strong links to  Computational Thinking and Designing and Developing Digital OutcomesRegister Now

Hei konā mai,

Tess and the Enabling e-Learning team smiley 

Teaching logo Learning and Teaching


Minecraft 2 Using Minecraft for game-based learning in the classroom: Minecraft is a block-based open-ended programme that allows users to mine and craft things from elements found below and above the earth. As these examples show, the creative choices are endless. Are you keen to give Minecraft a go to gamify your student’s learning and enable them to learn through game play? 

Computational Thinking in a Literacy programmeComputational Thinking compliments the Key Competencies, so students can develop a way of thinking that enables them to hone their critical, creative, problem solving and collaborative skills. In this post we invite you to share learning experiences that will enable students to learning through and about Computational Thinking in a literacy context.


imageCheck out e-Learning and Teaching >>> the Enabling e-Learning website.


red spiral logo Leadership & strategic direction

Real-time reporting using e-PortfoliosIn this thread we share how two schools are addressing ways to report to parents about their child's real-time performance - without having to wait for a six-monthly update. If your school is investigating your current reporting practices, you won't want to miss out on diving into this thread. Please feel free to ask any questions for clarity or share your own story.


TKI logoCheck out Leadership and e-Learning >>> the Enabling e-Learning website.

Green swirly logo Technologies & Infrastructure

Internet of Things App development in the classroomStudents designing apps means they can become proactive problem solvers responding to local needs, helping to drive social change, create apps for entertainment, education or even business. Find out more about app development and how this is benefitting our students and don't miss out on the up-coming live webinar with the same name. 

What is the Internet of Things? In this thread we investigate the term the Internet of Things (IoT) and touch on how the IOT can effect teaching and learning in everyday classrooms. The examples shared make strong links to the Digital Technologies content. Any thoughts about these developments?

TKI logoCheck out e-Learning and Technologies >>> the Enabling e-Learning website.

CalendarFor your calendar...

EEL logo Enabling e-Learning events

  • Check out the up-coming promotional events in Term 2 2019. Please feel free to on share, get involved and contribute to these events.
  • Enabling e-Learning webinars: On this page, you'll find the recorded webinars (and interviews) from 2011 to current. These include; teacher portfolios, innovative learning environments, BYOD, digital teacher portfolios, computational thinking, ILEs, robotics, gaming, Digital Technologies in the curriculum and more! 

New Zealand mape-Learning events around NZ

Feel free to contact Tessa Gray to add your e-learning events here >>>

Twitter image Twitter Chats 

Follow the hashtags or users to find out details of each Twitter chat.

Image source: Minecraft Tessa Gray, Minecraft 2 Flickr: Bago games, Internet of things Think GizmoAttribution 2.0 Generic (CC BY 2.0)