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Enabling e-Learning | What's on in Term 2 2019?

 

Term 2 Enabling e-Learning Calendar of Events

 

Digital transformationTēnā koutou, talofa lava, here are the Enabling e-Learning community events planned for Term 2 2019. This term we continue to make connections with new content in Enabling e-Learning (TKI), while bringing you a variety of online professional learning opportunities in the form of discussion forums, live webinars (recordings) as well as an Interviews with a guru.

We'll also make connections to tools and ideas you can use straight away in your classrooms.

As always, we want these opportunities to meet your digital needs, so please feel free to get involved, share experience and expertise of your own or make contact directly if you have any queries or requests. You may also wish to print off the flyer for your staffroom and feel free to tell your friends and colleagues! 

See you online! smiley


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Join our discussions

 

smiley DISCUSSION POST: Flipped learning in the classroom and beyond, 9 May - 9 June 

We revisit the concept of flipped learning within and beyond the classroom and the benefits this offers to both teachers and learners. We'll share some tools and ideas to implement this methodology yourselves and invite you trial this. We also invite you to share any examples where you have used different resources, to help teach key concepts and then extended learning during 'teaching time'. This discussion will be hosted in the Beyond the Classroom group.

Ten Trends technology wedge

smiley DISCUSSION POST: Real-time reporting using e-portfolios, 15 May - 15 June

Real-time reporting is one of global trends profiled in CORE's latest Ten Trends 2019. If we can receive 'on demand' information (banking, fitness) pretty much where-ever, whenever, then it would make sense that as educators, we reflect on what makes for effective assessment in a digital age. In this discussion, we ask, is the six-monthly one-size-fits-all reporting model suitable for giving parents and whānau a more accurate picture of their children's learning? If not, then what are the alternatives and how is this benefitting learners? This discussion will be hosted in the Leadership group

smiley DISCUSSION POST: How can Computational Thinking be infused into a literacy programme? 22 May - 22 June

In this thread we'll highlight some unplugged and plugged ways of using computational thinking processes in Literacy and English, through story telling, including transactional, procedural and instructional writing. We also offer a wero (challenge) to share one image of how you're incorporating CT into your literacy programme. Join us in this discussion when it goes live in the Teaching group.

Minecraftsmiley DISCUSSION POST: Using Minecraft for game-based learning, 29 May - 29 June

What's not to like about games? Research shows play improves memory and stimulates the growth of the cerebral cortex. In this discussion, we'll explore how Minecraft can be used as a tool for learning, make links to Designing and Developing Digital outcomes as well as other benefits for students and share links that will get you started with Minecraft straight away. We invite you to ask questions, share ideas and join us when this discussion goes live in the Teaching group.

smiley DISCUSSION POSTApp development in the classroom, 5 June - 5 July

When students make apps, they learn about valuable STEAM skills like coding, programming, graphic design, and content creation and how to solve real-world problems with digital design. Whether tackling challenges at school, within the community, or even on a global scale – knowing how to build apps empowers students to meaningfully change their environment through technological intervention. In this discussion as we highlight some apps students can create and the contexts by which they might use these. This discussion will be hosted in the Technologies group. Internet of Things

smiley DISCUSSION POSTWhat is the Internet of Things (IoT)? 12 June - 12 July

The Internet of Things (IoT) might be a phrase you are hearing more of and wondering what it all means. In this discussion we discuss what the 'Internet of Things' are and what it means for us all as consumers and as users of digital technologies in a connected classroom. This discussion will be hosted in the Technologies group.

Your input and ideas are valued and welcome in all of these forum discussions. This is your community, so please feel free to add your ideas, experience, expertise or wonderings. 

 

Calendar

Plan to view our free online workshops 

All events can be found in the Enabling e-Learning calendar

 

smiley SPOTLIGHT WEBINAR: App development in the classroom: 27 June, 3.45pm-4.45pm

In this webinar we hear from Brendon Anderson from Frankley School will share how his students are creating apps and responding to genuine needs. For example, students have created three apps so far that have the potential to go global:

  • educate about bullying
  • help fisherman stay within catch-size regulations
  • help trampers stay safe in the bush.

We'll also look at the potential for app development for business, education, entertainment, social good. We'll also make strong links to  Computational Thinking and Designing and Developing Digital OutcomesRegister Now

smiley LIVE WEBINAR:  Using Minecraft as a learning tool: 13 June, 3.45pm - 4.45pm

 

Sign up for this live webinar as invited guests present examples of how Minecraft is being used in a primary and secondary classroom, to support and enhance learning opportunities. If you're new or experienced using Minecraft in the classroom, or want to know more about how games can support learning, then this webinar is for you. Register Now

Lego Mindstormssmiley INTERVIEW WITH A GURU: Students and parents leading the way: 20 June, 00.00am - 23.59pm

 

In this interview with a guru, we find out how one 11yr old is creating a curriculum for his peers on coding and robotics using Lego Mindstorms. We'll also be chatting to his father who supports the Digital Technologies in the curriculum as a film making and production guru. This interview will be hosted in the Beyond the Classroom group.


LEARNZ Field trips Term 2

 

LEARNZ logo

Join the eLearning PD session with LEARNZ Tuesday 7 May at 3:30pm. All teachers welcome. Find out how to integrate the LEARNZ virtual experience into your teaching and learning programme. Meet the LEARNZ team, ask questions, learn more about the three field trips in Term 2 and their dedicated websites. Webinar info and how to join is at http://learnz.org.nz/support/pld-and-webinars

Virtual field trips:


people networked together

The e-Learning Round-Up: Every 3 weeks

Enjoy our regular digest of e-learning from across the VLN groups communities. Published every fortnight - straight to you!  Every member of the Enabling e-Learning group receives this via email.

Image source: Image sources: CORE Ten Trends 2019, Minecraft video game blocks, PixabayFlickr, David Luders Follow, Lego Mindstorms EV3 FLL Robot Using Driving Rings, Internet of Things Wikimedia CCO